By Yvette Yurubi, Reference Assistant, Special Collections
Long before video games came along, board games dominated as a common pastime for adults and kids. With their 2-D platforms, simple narratives, and easy, straightforward objectives, they were a hit among friends, during parties and family gatherings. So what can we learn today from this historic national pastime?
After Special Collections recently acquired a series of vintage board games, UGrow Fellow Ellen Davies created a display highlighting what games can tell us about social issues and attitudes in mainstream culture. Without the many bells and whistles virtually transporting players to worlds beyond, these games used more simple tactics to entertain, meanwhile reflecting the ideals of the time. In games from the 1960s and 1970s, we are transported to a time when even the concept of equality, regardless of gender or race, was still making its way into many parts of society.
What Shall I Be? The Exciting Game of Career Girls, for instance, is a game where players must roll the dice, move around the board, and collect career, personality, and subject cards in order to obtain their “dream job.” The game only offers to women six very limiting jobs to choose from: model, airline hostess, ballet dancer, actress, teacher, and nurse. Notably absent are many STEM-based jobs aside from nursing, jobs in the military, and hard-labor jobs, and the game comes equipped with set-backs where a modeling career is out of a player’s reach due to them being overweight or being unattractive. It presents a singular view in which women are highly valued for their looks and behavior rather than their education, intellect, and abilities.
It’s notable that the boy’s version of the game does also offer careers that would be considered traditional for men alongside an array of educational possibilities: law school – statesman; graduate school – scientist; college – athlete; medical school – doctor; technical school – engineer; and flight school – astronaut. However, the absence of careers like steward, model, or dancer also shows a limited perception where men aren’t granted much freedom to pursue anything that doesn’t fall within long-stemming societal views of masculinity.
While these games might be taken at face value, it’s also possible that the creators wanted to use them to make social commentary by highlighting the blatant lack of equality. Woman & Man: The Classic Confrontation furthers this idea by encouraging players to take on the role of the opposite gender and experience “life” through their lenses. The goal of the game is to gather 100 status quo points, though those who choose to play as women can only start with a range of 5-40 points and a position as an assistant while those who play as men, start the game with 36-60 points and a managerial position. The lack of gender equality is exhibited from the onset, illustrating the harder struggle women have had to endure to even stand on an even playing field with men.
In the wake of growing awareness of social issues and the expanding and rapidly evolving concepts of gender and sexuality, these games seem laughably outdated and politically incorrect. However, aside from their novelty, they do provide an opportunity to open up a dialogue about how casual sexism and restricted gender roles once dominated the social consciousness of the past and how they continue to be an issue today that everyone is struggling to transform and reinvent so that future generations do not have to be so confined in what role they feel they should have to fulfill in order to be accepted into society. We eagerly invite you all to venture to the 8th floor and join us with your friends to share in the experience of these vintage games which are now on exhibit.